I had the pleasure to help finalising the 3D model of ButterCup.
The main Idea of ButterCup was already established by Aaron McElligott, Warwick Mellow and
https://www.artstation.com/danielorive
before I had a pass.
Aaron did the main work of her clothing, tech and her bike which you can check out on his Artstation. There were many iterations needed but in the end it was a team effort to get her where she is and I am very glad that Aaron gave me the chance to finalise her. I tried to keep every design choices and change as little as neccessary. I also worked on the lighting on these character beauty shots which were later athe base for the marketing shots.
Screenshots are rendered realtime using Unreal Engine 4.
Concept | https://www.artstation.com/marco
Art direction | https://www.artstation.com/picnmix
Animation | https://www.artstation.com/warwickmellow
Tech Art | https://www.artstation.com/jfeez
Character VFX | https://www.artstation.com/tobiastobasco
Also check out other characters done by https://www.artstation.com/timmermanniels
For more info about the game | https://www.bleedingedge.com/en