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Our Ghost Of War Character

Hey guys!
I am helping out on the "Our Ghost Of War" project. Learn more about it here:
https://forums.unrealengine.com/showthread.php?72655-Our-Ghosts-of-War-World-War-2-Survival-Game

I was responsible for the whole Character creation including shader set up and all the funky stuff including the Character creation :D
Character rigged and posed by Dragan Mihajlovic and the Weapon modeled by Nichole (https://www.artstation.com/artist/skaveria)
Real time screenshot in Unreal Engine 4.

Bao ngoc vu inengine 1
Bao ngoc vu inengine 2
Bao ngoc vu highpoly whitebox 01

First Iteration of the nude soldier model. This one was too muscular so i had to tune it down a bit.

Bao ngoc vu highpoly whitebox 11

Ended up with something like this in the end.

Bao ngoc vu highpoly whitebox 13

First Iteration of the Head

Bao ngoc vu highpoly whitebox 14

Final Zbrussh sculpt of the head.

Bao ngoc vu highpoly whitebox 15

First iteration of the german world war uniform. the overall uniform was too tight

Bao ngoc vu highpoly whitebox 16

Uniform got bigger.

Bao ngoc vu highpoly whitebox 17

added boots and an inner shirt.

Bao ngoc vu engineshot2

First test bake of the head in unreal engine 4 with the lowpoly uniform.

Bao ngoc vu engineshot3

close up of the head test bake

Bao ngoc vu engineshot4
Bao ngoc vu highresscreenshot00017

uniform textured with quixel suite and shader set up

Bao ngoc vu highresscreenshot00018

close up on the first iteration of the ingame uniform