First Iteration of the nude soldier model. This one was too muscular so i had to tune it down a bit.
Ended up with something like this in the end.
First Iteration of the Head
Final Zbrussh sculpt of the head.
First iteration of the german world war uniform. the overall uniform was too tight
Uniform got bigger.
added boots and an inner shirt.
First test bake of the head in unreal engine 4 with the lowpoly uniform.
close up of the head test bake
uniform textured with quixel suite and shader set up
close up on the first iteration of the ingame uniform
I am helping out on the "Our Ghost Of War" project. Learn more about it here:
I was responsible for the whole Character creation including shader set up and all the funky stuff including the Character creation :D
Character rigged and posed by Dragan Mihajlovic and the Weapon modeled by Nichole (https://www.artstation.com/artist/skaveria)
Real time screenshot in Unreal Engine 4.